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3D Rigging FInal

A final consisting of three separate parts for my 3D Rigging class. Throughout the semester, we learned the process of manual rigging through Maya, the autorigging through Mixamo, and final animations and compositions through Unreal Engine.

First portion consists of a short scene using both the alien model and our own chosen model and pre-made animations through Mixamo. Made through Unreal Engine, the scene incorporates lighting, shot composition, storytelling, and applying animations to character rigs.
Second portion was the process of manually rigging a provided model from start to finish in Maya. The entire rigging process - including facial expressions, character controllers, and shape keys - was studied and applied in an interpretive manner.
Final portion was the step-by-step rigging of a vehicle, in this case a tank. Each aspect of the vehicles, including treads, body and turret, were rigged to allow for complex and interactive movement.

Alien model provided by instructor
Jinx model downloaded from XPea on CGTrader
Animations obtained through Mixamo