The final product of a semester's worth of work learning the environment modelling work flow from intial conceptualization, to blocking out in maya, UV mapping, development of props in Z-Brush, texture work in Substance Painter, and the final culmination and lighting done in Unreal Engine. Throughout, I learned just how much work it takes to get a single environment done.
Based on my character, Muertos, the scene serves as a metaphorical and literal backdrop to the character's end and new origins. A permanent reminder of his failure as a local legend, lost to the ages.
Scene Overview Video - UE